1. Is there a way to get hotkeys to work nice with the UI? i.e. If I assign a key in 010_main.js to an overlay like this:
I can then set and cancel the overlay if I start Morphyre without the UI. If I use the UI It will initiate the overlay, but will cancel it immediately. I have also tried uncommenting the lines:
in utils.js which will allow me to use the hotkeys while using the UI, but any overlays I access with the UI and haven't assigned to hotkey cannot be canceled.
Is there any way to get these to play nice together?
2. How can I get an overlay to do a smooth fadeout using a hotkey? Can I assign a setTweak to a hotkey, then in the overlay.pur3c file use getTweek and set up something similar to the way r4 does it?
else if (keyString == "o") { if (hasRenderScene("Negate") == false) { renderSceneInsert("Negate", true); } else{ renderSceneRemove("Negate"); } }
I can then set and cancel the overlay if I start Morphyre without the UI. If I use the UI It will initiate the overlay, but will cancel it immediately. I have also tried uncommenting the lines:
else { while (hasRenderScene(overlay_id)) renderSceneRemove(overlay_id); }
in utils.js which will allow me to use the hotkeys while using the UI, but any overlays I access with the UI and haven't assigned to hotkey cannot be canceled.
Is there any way to get these to play nice together?
2. How can I get an overlay to do a smooth fadeout using a hotkey? Can I assign a setTweak to a hotkey, then in the overlay.pur3c file use getTweek and set up something similar to the way r4 does it?